Hint="Number of Lives allowed for players on team 1, 0=infinite"
}
ammo_rockets:=
{ Txt="&"
Typ="E"
Hint="Number of Lives allowed for players on team 3, 0=infinite"
}
ammo_nails:=
{ Txt="&"
Typ="E"
Hint="Number of Lives allowed for players on team 2, 0=infinite"
}
ammo_cells:=
{ Txt="&"
Typ="E"
Hint="Number of Lives allowed for players on team 4, 0=infinite"
}
ammo_medikit:=
{ Txt="&"
Typ="E"
Hint="Max number of people allowed on team 1"
}
ammo_detpack:=
{ Txt="&"
Typ="E"
Hint="Max number of people allowed on team 2"
}
maxammo_medikit:=
{ Txt="&"
Typ="E"
Hint="Max number of people allowed on team 3"
}
maxammo_detpack:=
{ Txt="&"
Typ="E"
Hint="Max number of people allowed on team 4"
}
}
info_player_teamspawn:form =
{
Help = "This is the spawn points for members of specific teams"
bbox = '-16 -16 -24 16 16 32'
mdl = "progs/player.mdl"
mdlskin = '2'
team_no:=
{ Txt="&"
Typ="E"
Hint="Number of Team to use spawnpoint"
}
netname:=
{ Txt="&"
Typ="E"
Hint="Identifier for server to specify spawn location"
}
message:=
{ Txt="&"
Typ="E"
Hint="Message displayed when players spawn here."
}
}
info_tfgoal:form =
{
Help = "Team's goal info"
bbox = '-5 -7 -25 21 18 52'
goal_no:=
{ Txt="&"
Typ="E"
Hint="Unique ID# of this goal"
}
netname:=
{ Txt="&"
Typ="E"
Hint="Name of Goal"
}
mdl:=
{ Txt="&"
Typ="E"
Hint="Model used by goal, note unspecified means invisible"
}
team_no:=
{ Txt="&"
Typ="E"
Hint="Team that goal belongs to"
}
noise:=
{ Txt="&"
Typ="E"
Hint="WAV played when goal is activated"
}
}
item_tfgoal:form =
{
Help = "Flag item"
bbox = '-5 -7 -25 21 18 52'
// goal_activation: =
// {
// Txt="&"
// Typ="E"
// Hint = "Bitfields" $0D
// "1 : Carrying Player glows." $0D
// "2 : Carrying Player moves at half speed." $0D
// "4 : Item is dropped when a player with it dies." $0D
// "8 : Item is returned when dropped." $0D
// "16 : Item is returned when removed from players by a Goal" $0D
// "32 : Item is returned due to pausetime (see below)" $0D
// "64 : Only activated (picked-up) if AP fails Criteria." $0D
// "128 : Enable pausetime removing." $0D
// "256 : Players keep this item when they die." $0D
// "512 : If this Item isn't being carried, it glows dimly." $0D
// "1024: Don't remove the results of this Item when it's"$0D
// "removed from a player."
// }
pausetime:=
{
Txt="&"
Typ="E"
Hint="Item is removed if not touched for this time after being"$0D"dropped by a dying player. Also, see bit 32 in "$0D"goal_activation above."$0D"N.B. This is not used if bit 128 in goal_activation "$0D"is not enabled."
}
impulse:=
{
Txt="&"
Typ="E"
Hint="When the goal item is returned, activate this goal."
}
noise3:=
{
Txt="&"
Typ="E"
Hint="When goal item is returned, string displayed to team that owns item."
}
noise4:=
{
Txt="&"
Typ="E"
Hint="When goal item is returned, string displayed to everyone but team that owns item."
}
team_drop:=
{
Txt="&"
Typ="E"
Hint="When goal item is dropped, string displayed to team that owns item."
}
non_team_drop:=
{ Txt="&"
Typ="E"
Hint="When goal item is dropped, string displayed to everyone but the team that owns it."
}
goal_activation: = {Txt="&" Typ="X1" Cap="player glows" Hint="Carrying Player glows."}
goal_activation: = {Txt="&" Typ="X2" Cap="half speed" Hint="Carrying Player moves at half speed."}
goal_activation: = {Txt="&" Typ="X4" Cap="die > drop" Hint="Item is dropped when a player with it dies."}
goal_activation: = {Txt="&" Typ="X8" Cap="die > return" Hint="Item is returned when dropped."}
goal_activation: = {Txt="&" Typ="X16" Cap="remove > return" Hint="Item is returned when removed from players by a Goal"}
goal_activation: = {Txt="&" Typ="X32" Cap="pausetime return" Hint="Item is returned due to pausetime (see below)"}
goal_activation: = {Txt="&" Typ="X64" Cap="inverse AP" Hint="Only activated (picked-up) if AP fails Criteria."}