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Text File  |  2001-02-11  |  7.5 KB  |  257 lines

  1. QQRKSRC1
  2. // Team Fortress Entities, Brian Wagener
  3. //$Header: /cvsroot/quark/runtime/addons/Quake_1/TFq1.qrk,v 1.1 2001/02/11 11:07:05 decker_dk Exp $
  4. // ----------- REVISION HISTORY ------------
  5. //$Log: TFq1.qrk,v $
  6. //Revision 1.1  2001/02/11 11:07:05  decker_dk
  7. //Moved from addons directory
  8. //
  9. {
  10.     QuArKProtected = "1"
  11.     Description = "Team Fortress Add-On"
  12.     fortress directory infos.qctx =
  13.     {
  14.         Game = "Quake 1"
  15.         SourceDir = "fortress"
  16.         GameDir = "fortress"
  17.     }
  18.     NewMapItems.qtx =
  19.     {
  20.         ToolBox = "New Map Items..."
  21.         Root = "TeamFort Entities.qtxfolder"
  22.         TeamFort Entities.qtxfolder =
  23.         {
  24.             info_tfdetect:e=
  25.             {
  26.                 ;desc = "Startup Paramaters for TeamFortress maps"
  27.             }
  28.             info_player_teamspawn:e=
  29.             {
  30.                 origin = "0 0 0"
  31.                 ;desc = "Starting points for teams"
  32.                 angle = "0"
  33.             }
  34.             Goals.qtxfolder =
  35.             {
  36.                 info_tfgoal:e=
  37.                 {
  38.                     origin = "0 0 0"
  39.                     ;desc = "Goal Information"
  40.                 }
  41.                 item_tfgoal:e=
  42.                 {
  43.                     origin = "0 0 0"
  44.                     ;desc = "Goal Items"
  45.                 }
  46.                 info_tfgoal_timer:e=
  47.                 {
  48.                     origin = "0 0 0"
  49.                     ;desc = "Timer goal entity"
  50.                 }
  51.             }
  52.         }
  53.     }
  54.     Entity forms.qctx =
  55.     {
  56.         info_tfdetect:form =
  57.         {
  58.             Help = "Tells quake that this is TeamFortress map"
  59.             broadcast:=
  60.             {    Txt="&"
  61.                 Typ="E"
  62.                 Hint="The TF version string. e.g. TeamFortress v2.6"
  63.             }
  64.             remove_group_no:=
  65.             {    Txt="&"
  66.                 Typ="E"
  67.                 Hint=""
  68.             }
  69.             //impulse:=
  70.             //{    Txt="&"
  71.             //    Typ="E"
  72.             //    Hint="Initial Toggleflags status. Bitfields." $0D "1   : Off - ClasSkin         Off/On"   $0D "2   : Off - ClassPersistence Off/On" $0D "4   : Off - CheatChecking      Off/On" $0D "8   : Off - FortressMap      Off/On" $0D "16  : Off - RespawnDelay      See tfortmap.txt" $0D "32  : Off - RespawnDelay      See tfortmap.txt" $0D "64  : Off - AutoTeam          Off/On" $0D "128    : Off - Individual Frags Off/On"
  73.             //}
  74.               impulse: = {Txt="&" Typ="X1" Cap="ClassSkin"}
  75.               impulse: = {Txt="&" Typ="X2" Cap="ClassPersistence"}
  76.               impulse: = {Txt="&" Typ="X4" Cap="CheatChecking"}
  77.               impulse: = {Txt="&" Typ="X8" Cap="FortressMap"}
  78.               impulse: = {Txt="&" Typ="X16" Cap="RespawnDelay" Hint="See tfortmap.txt"}
  79.               impulse: = {Txt="&" Typ="X32" Cap="RespawnDelay" Hint="See tfortmap.txt"}
  80.               impulse: = {Txt="&" Typ="X64" Cap="AutoTeam"}
  81.               impulse: = {Txt="&" Typ="X128" Cap="Individual Frags"}
  82.             ammo_shells:=
  83.             {    Txt="&"
  84.                 Typ="E"
  85.                 Hint="Number of Lives allowed for players on team 1, 0=infinite"
  86.             }
  87.             ammo_rockets:=
  88.             {    Txt="&"
  89.                 Typ="E"
  90.                 Hint="Number of Lives allowed for players on team 3, 0=infinite"
  91.             }
  92.             ammo_nails:=
  93.             {    Txt="&"
  94.                 Typ="E"
  95.                 Hint="Number of Lives allowed for players on team 2, 0=infinite"
  96.             }
  97.             ammo_cells:=
  98.             {    Txt="&"
  99.                 Typ="E"
  100.                 Hint="Number of Lives allowed for players on team 4, 0=infinite"
  101.             }
  102.                         ammo_medikit:=
  103.             {    Txt="&"
  104.                 Typ="E"
  105.                 Hint="Max number of people allowed on team 1"
  106.             }
  107.             ammo_detpack:=
  108.             {    Txt="&"
  109.                 Typ="E"
  110.                 Hint="Max number of people allowed on team 2"
  111.             }
  112.                         maxammo_medikit:=
  113.             {    Txt="&"
  114.                 Typ="E"
  115.                 Hint="Max number of people allowed on team 3"
  116.             }
  117.             maxammo_detpack:=
  118.             {    Txt="&"
  119.                 Typ="E"
  120.                 Hint="Max number of people allowed on team 4"
  121.             }
  122.         }
  123.         info_player_teamspawn:form =
  124.         {
  125.             Help = "This is the spawn points for members of specific teams"
  126.             bbox = '-16 -16 -24 16 16 32'
  127.             mdl = "progs/player.mdl"
  128.                         mdlskin = '2'
  129.             team_no:=
  130.             {    Txt="&"
  131.                 Typ="E"
  132.                 Hint="Number of Team to use spawnpoint"
  133.             }
  134.             netname:=
  135.             {    Txt="&"
  136.                 Typ="E"
  137.                 Hint="Identifier for server to specify spawn location"
  138.             }
  139.             message:=
  140.             {    Txt="&"
  141.                 Typ="E"
  142.                 Hint="Message displayed when players spawn here."
  143.             }
  144.  
  145.         }
  146.         info_tfgoal:form =
  147.         {
  148.             Help = "Team's goal info"
  149.             bbox = '-5 -7 -25 21 18 52'
  150.             goal_no:=
  151.             {    Txt="&"
  152.                 Typ="E"
  153.                 Hint="Unique ID# of this goal"
  154.             }
  155.             netname:=
  156.             {    Txt="&"
  157.                 Typ="E"
  158.                 Hint="Name of Goal"
  159.             }
  160.             mdl:=
  161.             {    Txt="&"
  162.                 Typ="E"
  163.                 Hint="Model used by goal, note unspecified means invisible"
  164.             }
  165.             team_no:=
  166.             {    Txt="&"
  167.                 Typ="E"
  168.                 Hint="Team that goal belongs to"
  169.             }
  170.             noise:=
  171.             {    Txt="&"
  172.                 Typ="E"
  173.                 Hint="WAV played when goal is activated"
  174.             }
  175.         }
  176.         item_tfgoal:form =
  177.         {
  178.             Help = "Flag item"
  179.             bbox = '-5 -7 -25 21 18 52'
  180. //            goal_activation: =
  181. //            {
  182. //                Txt="&"
  183. //                Typ="E"
  184. //                Hint = "Bitfields" $0D
  185. //            "1   : Carrying Player glows." $0D
  186. //            "2   : Carrying Player moves at half speed." $0D
  187. //            "4   : Item is dropped when a player with it dies." $0D
  188. //            "8   : Item is returned when dropped." $0D
  189. //            "16  : Item is returned when removed from players by a Goal" $0D
  190. //            "32  : Item is returned due to pausetime (see below)" $0D
  191. //            "64  : Only activated (picked-up) if AP fails Criteria." $0D
  192. //            "128 : Enable pausetime removing." $0D
  193. //            "256 : Players keep this item when they die." $0D
  194. //            "512 : If this Item isn't being carried, it glows dimly." $0D
  195. //            "1024: Don't remove the results of this Item when it's"$0D
  196. //            "removed from a player."
  197. //            }
  198.             pausetime:=
  199.             {
  200.                 Txt="&"
  201.                 Typ="E"
  202.                 Hint="Item is removed if not touched for this time after being"$0D"dropped by a dying player. Also, see bit 32 in "$0D"goal_activation above."$0D"N.B. This is not used if bit 128 in goal_activation "$0D"is not enabled."
  203.             }
  204.             impulse:=
  205.             {
  206.                 Txt="&"
  207.                 Typ="E"
  208.                 Hint="When the goal item is returned, activate this goal."
  209.             }
  210.             noise3:=
  211.             {
  212.                 Txt="&"
  213.                 Typ="E"
  214.                 Hint="When goal item is returned, string displayed to team that owns item."
  215.             }
  216.             noise4:=
  217.             {
  218.                 Txt="&"
  219.                 Typ="E"
  220.                 Hint="When goal item is returned, string displayed to everyone but team that owns item."
  221.             }
  222.             team_drop:=
  223.             {
  224.                 Txt="&"
  225.                 Typ="E"
  226.                 Hint="When goal item is dropped, string displayed to team that owns item."
  227.             }
  228.             non_team_drop:=
  229.             {    Txt="&"
  230.                 Typ="E"
  231.                 Hint="When goal item is dropped, string displayed to everyone but the team that owns it."
  232.             }
  233.               goal_activation: = {Txt="&" Typ="X1" Cap="player glows" Hint="Carrying Player glows."}
  234.               goal_activation: = {Txt="&" Typ="X2" Cap="half speed" Hint="Carrying Player moves at half speed."}
  235.               goal_activation: = {Txt="&" Typ="X4" Cap="die > drop" Hint="Item is dropped when a player with it dies."}
  236.               goal_activation: = {Txt="&" Typ="X8" Cap="die > return" Hint="Item is returned when dropped."}
  237.               goal_activation: = {Txt="&" Typ="X16" Cap="remove > return" Hint="Item is returned when removed from players by a Goal"}
  238.               goal_activation: = {Txt="&" Typ="X32" Cap="pausetime return" Hint="Item is returned due to pausetime (see below)"}
  239.               goal_activation: = {Txt="&" Typ="X64" Cap="inverse AP" Hint="Only activated (picked-up) if AP fails Criteria."}
  240.               goal_activation: = {Txt="&" Typ="X128" Cap="pausetime remove" Hint="Enable pausetime removing."}
  241.               goal_activation: = {Txt="&" Typ="X256" Cap="die > keep" Hint="Players keep this item when they die."}
  242.               goal_activation: = {Txt="&" Typ="X512" Cap="item glows" Hint="If this Item isn't being carried, it glows dimly."}
  243.               goal_activation: = {Txt="&" Typ="X1024" Cap="permanent" Hint="Don't remove the results of this Item when it's"$0D"removed from a player."}
  244.         }
  245.         info_tfgoal_timer:form =
  246.         {
  247.             Help = "Timer"
  248.                         mdl = "progs/tf_flag.mdl"
  249.             search_time:=
  250.             {    Txt="&"
  251.                 Typ="E"
  252.                 Hint="Period between Timer activations."
  253.             }
  254.         }
  255.     }
  256. }
  257.